 //
//  GameScene.cpp
//  Demo
//
//  Created by CG on 13-10-3.
//
//

#include "GameScene.h"


using namespace cocos2d;

GameScene::GameScene()
{
    CCScene::init();
    
    //
    GameLayer* gameLayer = new GameLayer();
    this->addChild(gameLayer, kGameLayerZOrder, kGameLayerTag);
    gameLayer->release();
    
    //
}


GameScene::~GameScene()
{

}


CCScene* GameScene::scene()
{
    CCScene* scene = new GameScene();
    
    return scene;
}